The Texas Chainsaw Massacre
Platforms: PC, Xbox One, Xbox Series X and S, PlayStation 4, PlayStation 5 Skills used: C++, Blueprints, Unreal Engine 4, UMG
Developed in co-dev with Sumo Nottingham. My responsibilities as UI Programmer included:
- Implementing UI concepts following Art and Design specification using UMG with C++ and Blueprints
- Integrating UI with other systems (gameplay, meta progression, unlockable content, networking)
- Optimize UI in critical areas to reduce stutter, lag spikes and help with performance on Gen8 consoles
- Extend, debug and optimize code in various systems outside of my area of specialization








